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Heroes of Might and Magic III
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Heroes of Might and Magic III : ウィキペディア英語版
Heroes of Might and Magic III

|genre = Turn-based strategy
|series = ''Heroes of Might and Magic''
|modes = Single-player, multiplayer
|platforms = Windows, Macintosh, Linux (PowerPC/x86), iOS, Android
}}
''Heroes of Might and Magic III: The Restoration of Erathia'' (also known as ''Heroes III'' or ''HoMM3'') is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by the 3DO Company in 1999. Its ports to several computer and console systems followed in 1999-2000. It is the third installment of the ''Heroes of Might and Magic'' series. The game's story is first referenced throughout ''Might and Magic VI: The Mandate of Heaven'' and serves as a prequel to ''Might and Magic VII: For Blood and Honor''. The player can choose to play through seven different campaigns telling the story, or play in a scenario against computer or human opponents.
The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero will progress in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact.
''Heroes III'' was released to universal acclaim and was praised by critics. The game received the expansion packs ''Heroes of Might and Magic III: Armageddon's Blade'' and ''Heroes of Might and Magic III: The Shadow of Death''. ''Heroes Chronicles'', a series of short introductory games based on the ''Heroes III'' engine, was also released. A special version of ''Heroes III'' titled ''Heroes III Complete'', which included the original game and both expansion packs, was released in 2000. On December 10, 2014, Ubisoft announced an HD version of the game. The new version features updated graphics as well as wide screen compatibility and was released on January 29, 2015 for Microsoft Windows, iOS and Android. However, the expansions have not been re-released because their source code is lost.
== Gameplay==

Gameplay consists of strategic exploration on the world map and tactical turn-based combat. As with the series in general, the player controls a number of "heroes" who act as generals and command troops comprising various types of creatures inspired by myth and legend. The player can complete or "win" a map by completing the objectives set out by the creator of the map. Objectives may include conquering all the towns in the map, gathering a set amount of resources, or piecing together a puzzle to find the Grail artifact. If a player loses all their heroes and towns, they will lose the game.
There are two "layers" to the world map - the aboveground and the underground. There are typically subterranean gateways that lead to and from the underground. Maps are filled with a huge variety of buildings, treasures, monsters, mines and so forth that reward extensive exploration. At the very least, a player must locate mines and flag them (whereupon they provide constant resources), since these resources are required to develop towns. The player must also develop his heroes' skills, both by battling creatures (and enemy heroes) and by acquiring artifacts or visiting special locations.
Heroes are given a choice of skills to upgrade upon levelling up, as well as becoming better at combat or using magic. The skills must be chosen carefully, since they are permanent and only a limited number of skills can be learnt.
The player's towns serve many functions, but most importantly they allow recruitment of creatures to form armies. Towns also provide funds, new spells and a fortified location to make a last stand against an invading enemy hero. To build new structures within a town requires gold and usually one or more type of resource. Wood and ore are needed for most structures, but more expensive buildings will also require rarer resources (mercury, crystal, gems or sulfur). All factions require a disproportionate quantity of just one of these special resources, making the acquisition of a corresponding mine essential to victory. This same resource is also needed when hiring the most powerful creatures available to that faction. Each faction also has a handful of unique structures available only to them.
If a player finds the Grail artifact, he can deliver it to a town to make that town the Grail's permanent home by creating a special structure. The Grail bestows greatly increased creature growth and weekly income, in addition to a bonus unique to the town.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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